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Unlike other systems curses are more than neat contrivances to drive a plot forward. They are a currency to be traded, bartered, and paid. They are ancient rituals enacted daily. A binding contract that states: choose between taking damage or going on a mini quest that will free them of their debt. Take enough damage and the character risks dying for good. For the Players, the other option can be a literal waste of time. 

And that’s the whole point of curses in Goblyn Market! Each scene is timed in the real world of five minutes per player meaning every minute counts. If the players go over that limit there are repercussions with the overall storyline. What we’ve discovered after countless playtests at this point is 10 curses is good for a one shot. However, if you want to keep the game fresh, more curses are required.

So, here ya go!

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Click download now to get access to the following files:

100 Curses PDF.pdf 37 kB

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